What will be the easiest way to create the pattern like this as in the image below?
I messed this up! the highlighted edges are completely wrong but I was just doodling really... always takes me a few attempts to get the geometry right. Thought I'd just do a flat one, before attempting a cylinder.
I agree with the others would probably be best to get the repeat as something to cut with, anyway gotta go home now. Hope might help a bit
Here's my tree
Have you looked to see if there is already such a pattern as standard within SW?
It would be possible to make that with just four bodies - "easy" depends on how you look at it, but it would definitely be "fun" . . .
I might have to give it a shot just to see what it would look like,
This is REALLY ugly, but it might give you some ideas -
(A few too many interruptions made this a very non-linear exercise)
I just drew a weave profile that could be "flipped" to get the opposite weave.
I did it as sheet metal (didn't plan on it, just sort of "happened" - I blame muscle memory)
I derived the original sketch, and then un-derived it (not how I would normally do it, but for a quick example . . .)
I cut it to give it a different "shape" (when I checked back, it didn't match yours at all, but this is just for ideas.)
I didn't "bend" the purple cross pieces, but that could easily be done as well.
I also didn't pattern all of the purple cross pieces - I wanted to keep the angle with the rest of the design, so I went a different route.
...and then the interruptions became more persistent, so I said "close enough"
hopefully this gives you some ideas . . .
Todd Blacksher wrote: just sort of "happened" - I blame muscle memory)
Todd Blacksher wrote:
just sort of "happened" - I blame muscle memory)
They'll plenty of opportunities for me to use that............
I think the form you want to apply the texture to could make a huge difference in the difficulty of creating the pattern.
The ability to work with displacement maps could be useful. This add in for SolidWorks will work with a greyscale image to create textures, but it only works on a flat plane. Although, Flex or Deform features could then be applied to generate a curved surface.
Of course you would have to be careful that the relief has sufficient draft, so applying the texture to something light a rounded pot would be more difficult.
Not that I would want to but I find thinking about the issue I might be facing whether it is a programming, bending or welding issue you can get a whole new perspective on it by looking at it a different way. Turn it upside down has been a good thing for me in the past. So rather than create 'bodies', why not just cuts the indents?
Easiest way is not to model it accurately, but rather to apply a Label image to the surface.
Another option in addition to others' suggestions would be to create a negative space "punch" kind of Forming Tool, array it around your object, and press them into the material to deform it.
Good point, if its only for a visual, applying an image would be the easiest approach.
Looks pretty impressive though Rob!
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