I am currently working on an assembly in Visualize 2017 SP0 standard and could get the program to crash my graphics card then it wouldn't run properly after (viewport would be extremely pixelated). Since I can't share the file here I will do my best to explain it. I have an object that I'm rendering with some expanded metal in areas and some more organic shapes in other areas. I don't have too many appearances added (10 total) and have groups of 5 decals that are applied to the organic shapes. Since I can't create the configurations that you can in the pro version I am disabling the ones I'm not using and adding others for different finish options. The file has 5 different finishes in it right now (25 decals) and when I try to get a 6th option the preview will work perfectly but upon rendering it will crash and the failure says it was unable to render the background. There isn't a background image applied and I'm trying to get a PNG as the output with the alpha. I do have it set to Hybrid so it uses the CPU and GPU at the same time. My machine is a windows 7 x64 machine with an overclocked i7 processor, NVIDIA Quadro 4000, and 12 GB of ram. Has anyone else ran into this error while rendering? The file size without the 6th set of decals in it is sitting at 96MB right now. I am able to create a copy of the project and after deleting all the other decals I can add the new set then the render works perfectly. Any help is appreciated.