I am trying to fillet the top edge of this part. I got the bottom corner to fillet but no matter which I try I get an error. I would like the top fillet to be as parallel to the bottom one as possible. Any ideas?
..another way.. is cut away the mid blend (R5-R6) and boundary blend between..
Something like this -
I had to do it the ugliest way possible:
use one end of the "tube" for the profile
use the bottom edge as the path
and make it a sweep
ugly, but it worked,
Yeah, sweep or loft is the best solution imo.
I like the idea, but I couldn't get the sweep to accept the path. I went with the boundary blend. Thanks though!
My apologies for not uploading my model - I was a little embarrassed by my quick & dirty fix, and I forgot to include details in my description.
Here is what I did:
3D sketch for the profile - pick the face and convert entities.
3D sketch for the path - this is where things got ugly, I ended up drawing new lines & arc because the others weren't "cooperating".
I said it was ugly, but it worked,
much prettier - thanks Paul
Todd.. actually, what you show is simpler.. or makes more sense as all-in-one single feature.
The one issue I have with the boundary blend is that you dont get a true radius between the two parts. While I have no idea if this is important of not, it at least can be achieved by using the sweep option.
Chris,..yeah, ..that boundary blend is not a true R.. the R is ~+/-0.5 between the two sides.
I have no idea what the intent or tolerance is for this transition.
Tolerance is not too tight. I may work on getting the sweep to work in the future. But for now this will do nicely.
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