Why do the models, converted from solidworks, have such terrible wireframes? I ask because I often have to export them for use in other programs like Maya and Softimage.
Hi Michael ,
although more of a SOLIDWORKS question than visualize I would make sure you have your tessellation set to the appropriate quality before export and see if that helps.
I do not recommend modeling with high quality as it is generally not needed and can negatively affect performance.
also what format do you export to from SOLIDWORKS?
The problem that Michael Griffith is having, in addition to being unable to clearly communicate, is that he is using Solidworks Visualize Pro to export Solidworks files out as OBJ files and then bringing those OBJ files into Maya/Softimage. When he pulls those OBJ files into Maya or Softimage and displays them as wireframes, they apparently look terrible. The problem is NOT how the files look in Solidworks. The problem is how the OBJ files that he makes using Solidworks Visualize Pro end up looking like after he brings them into Maya/Softimage. Are there any settings he could change that would improve the quality of the OBJ file created by Solidworks Visualize Pro? Is there a better way to do what he is doing (exporting data out of Solidworks and into Maya/Softimage)? Is there anything he should be doing when he brings the Solidworks file into Solidworks Visualize Pro that will aid in getting a better OBJ file to export out of Solidworks Visualize Pro?
I would first try Scott's suggestion to make sure the SW import coming into Visualize is the best it can be. If it still looks rough around the edges then try exporting as FBX from Visualize.
Let us know how you get on.
I think the real issue here is........................ No one has come up with a way to efficiently and cleanly convert a NURBS model (triangulated) into a nice quad mesh which many poly (sub-D) modelers expect and strive for.
When you bring SolidWorks geometry into any poly modeler (modo, 3DS, Maya, etc.) it is converted into a triangle mesh. This isn't a specific issue with Visualize. This is a specific issue with the math and code behind the geometry conversion.
NPower has worked to try and achieve a better solution but its been years since I've tried it. Power Translators Universal Overview
I've also heard bringing your SolidWorks geometry into MOI MoI, 3D modeling for designers and artists , exporting and then bringing the export into a poly modeling software gives decent results.
Thank you, Rob, that is exactly where my issues are. I assume, based on your answer, this is an ongoing issue and of course, the same issues arise when working in NURBS in other programs as well.
Thanks, Doug. Fair enough, I will attempt to communicate more concisely on what my actual issue is. I appreciate your time and interest. I apologize for my vagueness. In my defense, I didn't have a lot of time to think about what I was actually asking, in the context of this forum and the users. Thank you, again.
I noticed the same thing. What helped out was increasing the "Corner Radius" on a part. See example below.
set to 50 example
set to 0 example
This feature helps out for any part I need to be rounded more. I use it on all brake pads and any other part that looks jagged.
It is located under the model tab
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