Are you applying your texture in the part file or right in Visualize??
The part file has no textures associated with it when I import it, so (I'm assuming) that I'm applying the appearance in Visualize.
Try decreasing the 'Bump Strength' of the bump map. Maybe to something like 0.3. That's what I used in my example below.
Also, make sure it's an Anisotropic appearance type and set to 'Planar' texture mapping mode.
Here's the final effect I'm able to achieve that that Appearance I uploaded in another thread:
To achieve darker reflections in this part, since this is a reflective metal, you need to choose an HDR that has black in it. Just like in real life, reflective objects such as chrome and metal reflect their environment; so choose your HDR wisely to get darker reflections.
Thanks Brian, but that's exactly the look that I am trying to avoid! In fact, I'm using the very same appearance that you linked to in the thread you're referencing, but it's clearly not working for me.....yet.
Well, I'm nearly there, but it's gotta be the oddest way to get there!
- Apply Scratched Aluminum Appearance to part
- Customize Bump: Adjust Tile to 0.03, Bump Strength to .48
- Right-click on part, go to Part Properties
- Edit Part Properties, go Parts/Normals Controls
- Slide Facet Angle to zero, then click on "Smooth"
- (for these new settings to apply) Reset Mapping Mode to Planar, then set again to "Cylindrical".
I've had to do this to each part and it seems to work a lot better. Frankly, having radio buttons that don't work until some other additional non-intuitive button is clicked may be why I can't seem to make certain features of this software operate in a predictable manner. (Add to that the occasional, inexplicable artifact following a full render.)
Should I expect this behavior only from Visualize Standard, or does the Pro version also require these contortions?