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Common Texture to different parts/assemblies

Question asked by Rodrigo Pedrosa on Apr 11, 2017
Latest reply on Apr 12, 2017 by Rodrigo Pedrosa

Hello all,

 

I work with SW 2016.

Straight to the point here..

I have hundreds of parts, thousands of assemblies.

Each of those parts are using 2 different textures: At the moment I amusing White (solid) as Body, and Nickel (metal) as extruded pieces.

So everytime I do a Cut Extrude I will have a white surface.

What I would like to do is to have an external file as Texture. 1 file for the White, 1 other file for the nickel.

So in case if I modify this external file, from Nickel to Copper (lets say), every single part and every single assembly would automatically change the texture.

Is this possible?

It has been a pain to modify part by part, assembly by assembly everytime I change its colour.

What is the easiest way to do this?

Thanks in advance.

 

Rod.

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