First it would be good for you to set your colors in the part template file - (you can have a different color for different features)
Assembly Color options
I don't feel this will achieve what you're looking for, but that would be a start to test different options available.
When you make those changes and are satisfied then do yourself a favor - Save your Template Files and also use the Copy Settings Wizard to save your settings..
Thanks John, I am a new SolidWorks user here. It has been only 1 year plus I have been creating some manufacturing packs for the company I work for. I will have a look on those settings. It might not be what I am after but it will help me to improve skills I suppose. Thanks heaps.
I'm a little confused. You said you're using white for Body and Nickel for extruded pieces, but I'm afraid I don't understand what you mean by that. Do you mean you're assigning white at the Part level, but then overriding that with the Nickel appearance for some bodies in the Part? If that's the case, then when you're applying the Nickel appearance make sure you're assigning it to the body, not to faces or feature. That way holes in the body should keep the same appearance.
If this isn't what you mean, which seems likely, can you please explain further?
So, I have attached an image so you can understand better what I do.
I am only trying to have some sort of external file where I can control all colours, rather than changing 2 different colours to hundreds of parts and assemblies. If it was possible to have this external file, then it would just be a matter of changing, specifying this colour on this file, and every part and assembly would automatically change.
The White and Nickel I mentioned was more to explain how I create my files.
I use White as BODY, because everytime I do a Cut Extrude, then I would have an automatic white face to the part, keeping the Nickel as extruded. Perfect! No problem here.
I am just trying to find an easier way to control hundreds of parts and assemblies, rather than opening part by part.
You could set up two custom appearances (Body Appearance & Extrude Appearance).
1. Create a folder for all your Custom Appearances (place it in a common area outside the SW directory) and add that you your File Location for Custom Appearances.
2. Edit your current two appearances and save them to this folder.
3. Set up your part template to use these two appearances (as per John).
4. Now you can edit those two appearances and they will be applied to all parts that use those appearance
Hmm, just tested and the updated appearance is not getting refreshed, even after CTRL-Q forced rebuild.
Then I found this thread which indicates it should work:
Ok, I will have to read and re-read your answer. I am still learning those things, but it does sound this could be what I am after. Is there any tutorial step by step around? I will have a nose. Thanks =)