I work with SW 2016.
Straight to the point here..
I have hundreds of parts, thousands of assemblies.
Each of those parts are using 2 different textures: At the moment I amusing White (solid) as Body, and Nickel (metal) as extruded pieces.
So everytime I do a Cut Extrude I will have a white surface.
What I would like to do is to have an external file as Texture. 1 file for the White, 1 other file for the nickel.
So in case if I modify this external file, from Nickel to Copper (lets say), every single part and every single assembly would automatically change the texture.
Is this possible?
It has been a pain to modify part by part, assembly by assembly everytime I change its colour.
What is the easiest way to do this?
Thanks in advance.