I am curious how this part can be modeled more efficiently. This is my first attempt at using surfaces to design a part. It definitely created the overall shape that I was looking for, but I am quite certain there is a better way to do this.
Key features:
1. Surface radius on the bottom of the louver (mates to another part)
2. 0.040 in thick sheet metal
3. 30 degree angle form of the louver.
I couldn't think of how to form this using sheet metal features, so I jumped into surfaces. I like how the part turned out but not the amount of features. I believe there should be a much cleaner more elegant method for achieving the same physical character. My first guess for improving this would be the Intersect feature. I will try that while I wait for a response from the community.
I have attached the model for reference and critiquing. Please feel free to remodel as an example or post comments with suggestions on how to improve the model. If there is a useful feature that I have overlooked please point it out.
Thanks everyone and I look forward to the feedback.
Cheers,
Krishtof.
Message was edited by: Krishtof Korda, Added practice part using intersect instead of trimmed surfaces.
Krishtof,.. I think that is darn good for your first try!... that is, you went through all the trims step by step... so, you've help yourself in understanding what works and/or how to get to your goal... very good!
I'll try to post something.. and what I will do is save your model as a parasolid.. and start from scratch.. and I'd suggest you do this as well.. reengineer your own part,.. it may help you see the obvious or what you can do more quickly without any of the past sketches or history..
..so, for instance.. see attached.