I don't know if this is just a stupid newb problem, or something that I have to get used to, but why do I get a part that after I mate it, it ends up out in the middle of now where?
Did you accidentally select a point instead of a face or edge?
I've seen this happen when doing that.
Adjust the mate proximity and it should be less of a problem.
This issue should get stickied for this year. How many times has this come up in the last month?
A lot a lot a lot.
Notice I haven't changed mine though. Our model geometric sizes are so small sometimes that if our part "flies" outta space it's only 12 or so inches away.
I wish ours were that small we work with welding fixtures and assembly presses for a outdoor company that does backhoes, excavators, linear underground drills and the like. So when we build tooling for subs and finals they get to be extensively big"footprint" wise.
I found out about this magnetic mate in the what's new PDF so I knew it was happening right away on the first assembly I did. Mate concentric and "poof" my part disappeared. If you set it to about the middle you get parts that line up pretty well and are easy to manage from there.
Scott Casale wrote: A lot a lot a lot. Notice I haven't changed mine though. Our model geometric sizes are so small sometimes that if our part "flies" outta space it's only 12 or so inches away.
Scott Casale wrote:
Some of Assemblies are 200' long or more. It's real easy for hardware to get lost, although not as much as in previous years. I don't know what I'd do without the "Zoom to Selection" icon.
You can also use Performance Evaluation and find/fix components far from Origin
Is this a 2017 setting. Just checked mine 2016 sp4 and I do not have that option.
I'm not seeing that option in 2017 sp5.
Where should I be looking?
FYI - Changing the Magnetic Mate Proximity had NO EFFECT on this problem on my system.. SW2017 SP 5.0.
Seems like I've had this problem since Solidworks 98Plus. Mate-->part go bye bye.
It usually gets stuffed in the middle of another part. I find it in the tree and use the move command do drag it out in the open.
I know there have been several threads where people didn't like the new Mate behavior in SW2017. That feeling isn't unanimous. For one example, I just inserted a hex nut into a large Assembly by dragging it in from Windows Explorer. After inserting it I couldn't find it. No problem; I used the "Zoom to Selection" function to locate it, activated the Mate command, selected the inside surface of the nut, and then used my handy-dandy 3d mouse to move back to the main body of the Assembly and choose the outside surface of the bolt. The software of course assumed a concentric mate, and moved the nut accordingly. The difference is that in the past, while the nut would have been placed concentric with the bolt, it would still have been off in space somewhere. Instead it moved so it was actually in contact with the bolt (about halfway down the shaft), so I didn't have to hunt for it to apply the second mate.
Two minutes later I inserted a Part with the same procedure. Again, it was out in space. I applied a coincident Mate between one if its surfaces and a surface on another Part. The new Part moved so that the two surfaces were in contact, not just on the same theoretical plane.
If I have issues with parts flying around, I just un-check "Show Preview" in the Mate Feature Manager.
This will keep the part wherever it is on the screen until you close the mate command.
(It will then apply ALL of the mates that were created.)
Doesn't that just 'delay' the part being shot out into space until you 'close the mate command'?
Brian Marks wrote: Doesn't that just 'delay' the part being shot out into space until you 'close the mate command'?
Brian Marks wrote:
If you apply all of the necessary mates while you are in the command, closing the command will lock the part at the final location.
I only use it if the first mate sends the part into space.
Generally I try to have the part reasonably close to the final location, but if that doesn't happen, this is an easy way to avoid lost parts.
Well thanks for the reply/Clarification... I will definitely try that!!!
Your idea worked quite well Todd!!
Thanks for sharing it!!
I've seen this behavior when I tried to mate parts created/designed by others
The inserted part might be build at a location far from the original point or it's included a large curve
You can use "zoom to fit" to see all parts
I've had issues when flipping a toolbox item the part flies away or at a weird angle. I've learned to work around it but is very annoying on complicated structures.
That should help you find it. Why it does that...I have no idea. But it most definitely is annoying for sure.
Sometimes I find very useful doing this:
- select and hold (LMB) the first entity to mate (face, edge, ect.) on the first part
- press and hold the "ALT" button (when you move the selected part a paperclip should appear next to the mouse pinter)
- drag the the mouse to the second second entity to mate
- release the mouse button and ALT button
- a little menu appear to confirm what kind of mate you want
In this case the part stay very close to the where you want to mate it.
Hope it helps
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