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SW2016-Appearance un-mirrored when rendered

Question asked by Paul Schooley on Mar 6, 2017
Latest reply on Oct 10, 2017 by Walter Fetsch



I've come across a strange problem.


When I apply an appearance to a face on my model in SW2016, everything looks fine. It is mirrored it both horizontally and vertically.


But when I render it in PV360, the mirroring seems to get "turned off" and the appearance gets flipped back and obviously looks wrong.


Has anyone seen this before? Is there a fix?