How can I update the keys inside the timeline?
You will have to drag and drop your new views onto the timeline where your old views were. I would only recommend using drag and drop views for the simplest of animations. It is much easier to update when the keys are set per part / assembly / selection set etc and not per view. Also make sure you are in animation mode when creating or updating your views.
i did not understand your question. Please explain more
There is a way to update all geometry actors. In this case the keys will work with the updated geometry.
But which keys in which Situation has to be updated?
I created an animation using the drag and drop method of the views I created, and now I changed couple of things on those views and updated them,but the time line still uses the old images, is there anyway that they get updated as well without redoing them?
I hope it make sense,
Thank you Derek,
now i understand. But i cannot help you. There is no possibility to automatic update those keys from views.
Animation and views are indepent!
Here a Link to another thread with an answer from Derek Can't delete keys from timeline
For your understanding here some Infos to this procedure:
A view is a scene and each property of each actor will be stored. If you use an assembly with 1000 geometric parts i think you get around 30-40.000 Infos. Ok this is not absolute correct but it is to describe the work of the composer.
If you now use a view for Animation, you will create this number of keys! Create 30 views and you get around 1 mio keys in timeline.
This drives the composer down very quickly.
i recommend to work other way round. create an Animation and then use this to convey it to views.
Thank you very much Dirk, now it make sense to me.
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