I love the satin finish illumination settings in 2009, but
they tend to make the final material too dark. I've tweaked
everything that can be tweaked and they still end up too dark when
compared to my other materials in the same scene. If I bump up the
lighting to compensate, all the other materials are washed out.
While I'm waiting for SW to add a "diffuse" and/or "ambient" slider to the satin finish settings, does anyone know of a backdoor way to tweak these? Or has anyone had any luck simulating satin metal finishes using other settings?
Thanks
While I'm waiting for SW to add a "diffuse" and/or "ambient" slider to the satin finish settings, does anyone know of a backdoor way to tweak these? Or has anyone had any luck simulating satin metal finishes using other settings?
Thanks
In other words, optimize your scene with several satin parts (set to their default settings except 'accurate'), *then* add your other parts. I find that it's easier to lower the diffuse of the other appearances.
Download my Tips&Tricks files and open the 'Enviro Calibrato' assembly. You can see what I did there.
You may have to swap out the HDR file (I had Dosch products). Use the one's I supply and like Rob says, make sure the Environment Reflections are turned up (try 1.0 to start).
All I want is one more slider in the darn illumination settings
Try an HDR with less black or more gray etc.
I was hoping (against hope) to be able to lighten the entire thing - if I could get it to look like the RealView brushed Al, it would be great, but the rendered version is just too dark.
I tried messing with the .p2m files in notepad, but nothing I did there seemed to do anything - good or bad. I was hoping I could find a way in thru the back door
More than one way to skin a cat.