So far as I know SW does not import/export textures in VRML at all.
So far as I know only VRML97 supports textures in its spec but SW doesnt use/include the UV info or textures in its files.
I dont think SW envisaged anyone reallly needing textures in or out for CAD so they neglected it. Probably the translators date to a time before Realview.
I have to ask what it is you are trying to do that you want vrml and textures inside SW for anyway? triangulated meshes inside SW are not very useful...let alone textured ones
Possibly Scan to 3d has some functionality to import textures?...3ds? obj?
If you find out differently from my belief let us know
BTW SW Labs are due to release a Collada exporter with colours and texture suppport soon - early December - perhaps also soon, import?
probably wont be very heavy duty though...
Thanks. I was afraid of that. I used VRML because it is an open standard and we have experience using it. I'll have to move on to a different file format.
We are generating a 3D model and overlaying photos on the surfaces to allow "walk through". Importing into SolidWorks allows generating measured drawings from the model.
Do you know if SolidWorks can import a 3ds file with image textures? I see it is also an open file format.
I see in the SW help notes it does actually say .vrml and .stl will import textures but, elsewhere, only in the Graphics Body option - but that texture capability if it is functional is news to me.
I am pretty certain, as I said, exporting with textures is not available at all.
I guess you need to ask your VAR to find out the official requirements for import -perhaps they need to be put in a sub folder called 'textures' or something and/or be jpeg only?? or who knows..
Really it is not clear from the help notes how this is intended to work if it does.
Possibly it should even get an SPR? or be revised in the help notes...
According to the 09 help notes ScanTo3d will import .3ds, .obj and vrml with textures but in that case you actually nominate the texture directory in the import dialogue
btw ScanTo 3d is only in SW Premium
I think there maybe a 3rd party plugin available to import .3ds and .obj but I dont know about textures with it - probably not at a guess
As an alternative approach how about reversing your work flow and making your model in SW for accurate easy drawings and exporting as dxf or even perhaps Collada via the new plugin to use in Sketchup Free for your viz/walkthrough?
AFAIK .kmz files (Google Earth) are just zipped Collada format - although I am not sure which versions
Sketchup handles textures/materials well I think and it will import dxf/dwg, and 3ds with textures + .skp for any other props you might need
I think you can display dimensions in Sketchup
Sketchup does bog down a bit with a large number of mesh faces but it does have the walkthrough/presentation capability you seek
Really I think trying to get triangulated meshes esp with textures into SW and make drawings from it is an ungainly mission
If texture import does work with Graphic Body I dont think you can use it in any way other really other than as a fairly slow 3d viewer - ie I dont think there is any way to make a drawing from the object
HTH but possibly not
I know this subject is a little bit old but I am facing the same problem, I would like to import VRML with texture and I load the model but no texture. Finally did you found how to do?
According to the help file, you can only import textures if you import as a graphics body (no selectable or editable geometry). You can't even reorient it. I've tried this, and the image does not show up, although One of the images I used was a .png with a transparent alpha channel, and sure enough, that part shows up clear. So, it must be reading the file, but perhaps there is a specific requirement for type of image. Normally, SW has no problem reading .jpg's, .png's or .tif's.
That's as far as I've gotten.