Is there a way to make a double mirroring (using two planes) for a more quickly placement in corners (I'm thinking about holes, ribs, screws, etc.)?
For me the usual workflow is to create the detail in Corner1, then I mirror it and get it in Corner2 and then mirror them again to reach Corner3 and Corner4.
Could I do that with a single feature?
I try not to mirror sketch entities and I don't think sketch mirror works better than body mirror, but it would also be acceptable for me if there is a way...