Hi,

I'm looking to build low-poly models to output ultimately to Pepakura Designer to then build in paper / card.

NB: These are the file formats Pepakura Designer recognises btw:

So far I've experimented by:

Exporting an .stl from SW and using *MeshLab* > *Remeshing, Simplification & Reconstruction > Quadratic Edge Collapse Decimation *to step down the number of polygons. It works OK, but there's no control really apart from the # of polygons.

This is the kind of magnitude I'm after in terms of # of polygons.

I wonder if anyone has tried this before...?

If I were to try alone, my first effort would be to string a big web of 3D sketched lines together with minimal relations into the wireframe, then fill in the spaces between them with surfaces... I think that sounds sensible but only a first blush, and untested. With this method the polygons would need to all have 3 sides, otherwise the surface between them wouldn't be flat, so wouldn't translate to card.

Thanks everyone!!

D

So that method appears to work with lofted, filled and boundary surfaces, but it's not very fast, and determining which sketch end-point is driving which adjacent sketch when you're tweaking them around isn't obvious.

Can one just insert points into space, and then string sketches between them and let the points drive the sketches?