I'm looking to build low-poly models to output ultimately to Pepakura Designer to then build in paper / card.
NB: These are the file formats Pepakura Designer recognises btw:
So far I've experimented by:
Exporting an .stl from SW and using MeshLab > Remeshing, Simplification & Reconstruction > Quadratic Edge Collapse Decimation to step down the number of polygons. It works OK, but there's no control really apart from the # of polygons.
This is the kind of magnitude I'm after in terms of # of polygons.
I wonder if anyone has tried this before...?
If I were to try alone, my first effort would be to string a big web of 3D sketched lines together with minimal relations into the wireframe, then fill in the spaces between them with surfaces... I think that sounds sensible but only a first blush, and untested. With this method the polygons would need to all have 3 sides, otherwise the surface between them wouldn't be flat, so wouldn't translate to card.