I'm having a very weird problem where one of my fillets is causing the floor plane to offset resulting in the part appearing to hover. I know it's "Fillet2" as I rolled back to find out what was causing it. It won't even allow me to manually define an offset to the floor via scene settings. When I do the part remains suspended in air.
Thanks for any help or ideas.
J... are you talking about the normal shadow (realview on/off)... or during a render for PV360? (it's not uncommon for the floor the change when you rollback)