I really love the un-uniform triangulated surface of this lamp. I am trying to model this type of style of a handle of outside dimensions no bigger than r = 21.8 mm and h = 70mm. Does anyone know the most efficient way to do this? I started with just drawing triangles in 3D sketch, but it's been difficult to control them to be within the 21.8 mm radius.
Could I do a freedom surface and then triangulate it?
Thank you for your help!