This is what I'm trying to make. From the front view it looks like it's all on the same plane, but from the side you can see it's bent. I can make everything that's on the same plane, but I can't figure out the bent part on the bottom.
I would way that there is not enough information on that print to be able to accurately make it.
The bend radius in the right hand view is not there, so at best you could make a guess.
Also, there is no transition radius between the planar portion and the bent portion, it looks to be a sharp corner. While this might be able to be manufactured, I think it would cause some tearing if it were done using a standard die, also the die would have to have sharp corners where the bend would be. Also, you don't know the location of the little radius at the very bottom tip in the front view (side to side), or it's size.
Looks to be a poor design with poor drafting.
I don't have to replicate it exactly. It just has to look like the drawing as much as possible. Those dimensions aren't 100% accurate either.
My problem is when I make a sketch I have to select a plane to sketch on. That bent part on the bottom isn't on any one plane. I also can't figure out how to sketch it with a 3d sketch.
Oh, well then what I would do is this:
After you create the planar portion, create a little cylinder in the location of the tiny little radius at the bottom.
Then use that cylinder and the bottom of the planar portion as anchors for some lofted surfacing. You will probably have to create each surface separately, then stitch them together, then form a solid out of it.
What do you mean by anchors? Guide curves? I'm using SW 2014
OK, I changed my mind. I would attach my part, but since you are using 2014, that wouldn't work as I am using 2015.
Since it doesn't have to be accurate, then I would do it this way instead (disclaimer: the first picture is just a line representing the bottom angled edge of the planar portion of part, to save time)
First, extrude the thickness along the bottom edge of the planar portion (here I am using the sketch line in the picture above as my direction vector)
Then use the dimensions in the front view and extrude cut from the front view to get the basic shape.
That works for how it is on the front view. It's still bent on the side view.
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