Am looking to start teaching myself another program for building more organic / double-curvy forms, but there are a lot to choose from... So far have used SW surfaces, but it's slow.
I want something divergent from SW, to do the things SW won't do quickly / easily - so maybe that means NURBS and / or not parametric?
The programs I see referred to most often are:
AutoCAD, Maxon C4D and 3dStudioMax
Second to those are:
Rhino, Vectorworks, Maya and Creo/Pro-E
Least often are:
Inventor, Catia, A-V Cobalt, Blender, SharkFX, Modo, Z-Brush, Houdini.
Still need to use SW so communicable files with SW would be nice, but that seems unlikely.
Any thoughts please?