My part is off center. How do I center it on the origin?
It's all bout the 'relations'... your center line has a dimension to origin
and a vertical line has coincident with origin.
You want to add a coincident relation from center line to origin
That worked. Thanks. I knew it had to do with relations, but I wasn't sure which ones I had to change because it kept saying over defined.
Speaking of "Over Defined", also brings up "Under Defined"
You will be able to see all the items that are Under Defined easily because the lines are blue (a few shown below by blue arrows).
Defined items are shown in Black.
Also, when your sketch is not fully defined, you will see the text in the lower portion of the application window showing "Under Defined" (as shown below by the RED arrow).
You should try to make your sketches Fully Defined. If they are not, it means that those elements can change position or orientation.
Sometimes a line will be off by such a small amount that you can't see it but your part or feature won't build correctly.
It makes a much better and more stable model if everything is fully defined.
If I may make a suggestion, I usually prefer simpler sketches, even if it means another feature or two in my tree. Here's another way to model that.
Glen, I would reserve this method only if a variable number of bumps are required.
Less Feature and Sketches, more relations and dimensions create a more robust model.
Please disregard the poor advice above.
Jason Edelman wrote: Glen, I would reserve this method only if a variable number of bumps are required. Less Feature and Sketches, more relations and dimensions create a more robust model.
Jason Edelman wrote:
Are you real sure about that?
What if the diameter or width of those "Bumps" changed or a groove, filleted edge ... was to be added.
Then with Glenn Schroeders method, you change 1 and it propigates to the rest.
Much easier than adding those features to each bump in the all included sketch that Eric Eubanks drew.
Sketch relations are a killer and a computing hog. Sketch fillets are a no-no. It's a lot easier to control 2-3 features (main extrude revolve, second extrude revolve, fillet) rather than ~30 sketch entities if you were to add a fillet, 15ish entities as it's drawn now...
I changed an existing model from all the sketch entities and previous ways cuts/extrudes/patterns were done, to one with simplified sketches and 2-3 additional features. The overall rebuild time went from 150+ seconds down to <10.
Thanks for the advice everyone.
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