This kind of texture, on the surfaces rendered with black in the image below. I'm not good with rendering, so Can someone help me with this?
Create a surface body using the sweep/helix command. Circular pattern that body and then mirror all surface bodies. Offset a very small distance surface from the main body and trim those surface bodies. And then render
Thank you. But that's easy with cylindrical surface. But this isn't one. It's a dome.I'm unable to land the helix on the dome surface.That's the problem.
Retrieving data ...