Hi all - I'm working on creating an animation in Solidworks of a red carpet being rolled out. To model the carpet, I've decided to use sheet metal and sketched bends of varying radii at 360deg. This works fine for the first bend, but with the following bends I've noticed that Solidworks uses the bottom of the base flange as a starting point for the outer radii of each bend, as opposed to using the center of the bends as a reference point.
I've attached an image of what my model currently looks like, as well as an image of what I want it to look like. Any tips on how to make the carpet bend around a centre point as opposed to a reference point on the bottom of the base flange would be appreciated.