Mark Kaiser kindly showed a method previously by extruding an
in context part up to a surface but I now have a more complex
volume and need to find a different method.
I know how to add, subtract or combine one solid body from another but can I do the same for parts?
I would like to animate water filling a vessel and thought it might be possible that after starting with a full vesel I could then subtract a hidden volume as this volume moves up. The final result being that it appears that the water is filling up.
Thanking you in anticipation.
Cameron
I know how to add, subtract or combine one solid body from another but can I do the same for parts?
I would like to animate water filling a vessel and thought it might be possible that after starting with a full vesel I could then subtract a hidden volume as this volume moves up. The final result being that it appears that the water is filling up.
Thanking you in anticipation.
Cameron
Attachments
The water volume would be approx the shape of a watering can
Regards
Cameron
I essentially want to show the "watering can" filling via its "spout"
Regards
Cameron
It should get you the general idea, hopefully you're on 09 or you won't be able to open my files. There is an avi showing my results.
Sorry for taking so long, hopefully it's still helpful.
Attachments
Use the Indent Feature to create the internal volume of your tank.
Create an extrude that encapsulates the volume of the tank
Use the indent feature to "cut" the tank from the extrude you just created
(the tank is the "tool body" and the extrude is the "target body")
make sure you tick the cut box
You will then end up with two solid bodies, one is the outside volume of the tank left over from the indent, delete this. The second solid body is the internal volume of the tank!
Cut away at this to create stages of the tank filling!
Hope this helps!
Nick
I will give that a go
Regards
Cameron