I'm still trying to have some light turned on in my lamp.
I have tried with 'constant' material set as light source but wasn't really able to get anything that looked right. So instead I did what Martin Wrann suggested in another thread to set the surfaces as translucent and transparent.
It took me a while to figure out that I have to select the 2 surfaces on the shade and apply and modify material on those, and NOT apply any material to the part itself.
Anyway, this is what I have now after hours of playing (still sooo slow creating a rendering Zzzzz Zzzzz).
There are still several problems, one is the light spot on the head, not sure where that one comes from, the other is the material on the base looks dull and washed out, almost as if it is over exposed. Any suggestion on how to correct this?
Jesper
I have tried with 'constant' material set as light source but wasn't really able to get anything that looked right. So instead I did what Martin Wrann suggested in another thread to set the surfaces as translucent and transparent.
It took me a while to figure out that I have to select the 2 surfaces on the shade and apply and modify material on those, and NOT apply any material to the part itself.
Anyway, this is what I have now after hours of playing (still sooo slow creating a rendering Zzzzz Zzzzz).
There are still several problems, one is the light spot on the head, not sure where that one comes from, the other is the material on the base looks dull and washed out, almost as if it is over exposed. Any suggestion on how to correct this?
Jesper
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Jesper
Products should not be lit by any "too detailed" environment-images. Better use something simple that makes nice reflections which are not too flashy, like "strip_cubemap.dds" or "studiolighting.hdr".
BTW, nice image! I like this one very much!
P.S. A good rendering needs its time, 3-4 hours are absolutely normal. You may want to try Maxwell Render, Maxwell creates even better images (they call themselves "light simulator"). As an unbiased (brute force) renderer, Maxwell is the one to go when doing things like glass, multiple lights, SSS and caustics.
Unfortunately, it's extremely slooooooow....
You may want to try using this tutorial as a foundation before adding lights...
http://www.triaxialdesign.com/...&Tricks%20OCT-2008.pdf