A few of you may find this interesting. It's something that has been requested here for years.
Test the Beta version...
BACKWORKS - Solidworks add-in | Coming soon
The way this tool works is that it scripts the model feature tree in form of a script/macro. Similar to some of the macro we find on the manufacturer website for their parts. And when you open in lower version it recreates the file. All feature details/history is lost, so I don't see a major merit.
No I tested a small file and all feature history was gone. I also know some here in India developing a same tool but not sure if they moved forward with that or not.
It works for me ( 2016 to 2015 )
All feature is preserved , except the Sweep is not working well as in 2016 there is new option for Sweep ( Bidirectional Sweep )
These details are lost as features are recreated.
I tried in on 5 parts so far and nothing comes through.. the errors are mostly sketches and surface (extends/offsets/.. which I do a lot of,.. and fillets fail).. so, I think it only does basic stuff.
It reminds me of the pro/e script we ran years ago.. and I'm sure the import of pro/e prt's into SW is similar?
It crashes 2015 when trying to open a part with loft feature.
yep,... got a crash as well..
Here's a tough question for all of old timers that have spent our lives dedicated to defining the best strategies to create our products for our companies. In most cases this strategy required strict adherence to a proper history-based process; making our history-based features and structures as flat as a possible. (Making the fewest parent-child relationships as possible.)
Why do you need a history-tree with today's computing power?
If you can get this "building block" out of the way then you have a great chance at removing the need to even need backwards compatibility.
Keep in mind history-based modeling IS NOT the only way to define design intent or apply parametric values to a model. It might be in this version of SW. ;-)
I works for a simple part model
Is this a joke or what?
Let me see if I get this straight. It only works on basic parts with basic features that can't even include weldments of any sort (even although weldments have been around for how long?). Although they claim it gives backwards compatibility to 4 versions back it crashes in 2015 when there's a loft involved. In other words anything past a simple sketch with an extrude or cut-extrude may or may not yield a result.
Now, I can hear some of you say : "it's still in Beta". Okay fine, some allowances should be made for that, but not when you consider that they already sell stuff.
After all if you 'donate' money you get extra weeks trial usage. If you give 50 Euro's worth you get an additional 14 weeks of trial. In other words, you pay them to be an actual beta tester and for that they'll mention you on the 'thank you' page of the website.
What the ....!
It's great what they attempting to do but as it stands it's as if some guys think about launching a new car brand and although their prototype only has 2 wheels, no engine and the frame is held together with rubberbands, they not only start advertising but even offering it as a paid for rental car.
Kudos for what they are trying to do but in my opinion silly of them to launch it in the state it is seeing as it's no where near ready for prime time.
Come to think of it, if 50 Euro only buys you 14 weeks of extended trial I shudder to think for how much they'll think it could be sold for and makes me wonder if they really spend time figuring out there business model and potential market size.
Heartily agreed Peter - release it when the bugs are exterminated, what is the value if it don't work..............
Why should they be held to a higher standard than SolidWorks?
First you need to qualify the status of SW standards and then.........
haha.. - we all complain, since it's our job we go back to it everyday just hoping to meet up with a clean rebuild software, someday...
What you describe is really no different than the products listed with Kickstarter.
Yep, just like a kickstarter but not really.
The reason I say that is because for a kickstarter project :
- there's a given amount of money to be raised or there's no charge to the contributors
- those that contribute get a reward for doing so which lots of times consist of a copy of the finished product
- that a kickstarter supporter doesn't have to pay for the privilege for testing a makeshift version of the product during a limited time
If anything it's more like Steam where users can pay for a game that isn't finished yet so as to provide funds so that the creator does make the full game and even then those backing the product with money will get the full game free of additional charge, which doesn't seem the case here. Then again in lots of cases the game never gets past the initial stage and is only used as a vehicle to scam people out of money.
The problem that they won't overcome is the new features that are introduced every year. Either they have to figure out a way to kluge together the band aids we have used in previous versions, or it's useless.
Just look at fillet commands over the last 5 years. How are they going to redo C2 fillets from 2016 that can be created by selecting edges? How are they going to create variable fillets in versions before they were introduced?
Unless there are API codes for every feature, it won't be possible to update this tool.
I would even be willing to overlook that if the core functionality was fully functional.
The problem I for see is that how much would anyone be willing to pay for the fully working product, let alone if its hobbled? How much use is there for something like that on a day to day schedule?
What is truly MORE troubling... SW Corp can do this..... but, they won't.......... and that says a lot, imho.
Sorry it took so long to reply, I’ve just come across this thread.
I’m afraid that everyone in this discussion has a point and a right to be sceptical, but here are some
things I would like to bring into consideration:
1) True, there are flaws one cannot overlook- it supports only 43 features, does not support
Assemblies, bugs keep coming up… BACKWORKS Beta 1 had to be released in such raw and
basic form due to deadlines and time limitations set by the SW Partner Program. It starts by
supporting very basic features necessary to keep the geometry intact. Feature Properties is
not supported at the moment, but this is a good suggestion and will most likely come in
future versions. In addition to the above, BACKWORKS is an entirely self-funded project and
the small group of people involved is working on it, while trying to manage full-time jobs and
families at the same time.
2) Since this is beta, we totally depend on the SW community in order to carry on with this project, so every opinion of the users here is welcome.
3) Beta is per se for testing purposes only. We are not trying to sell anyone anything. This is neither a crowdfunding project (kickstarter), nor a pre-sell, nor a fraud of any kind. Anyone in doubt can refer to the corresponding sections of the website and the EULA.
Founder of BACKWORKS
Retrieving data ...