So, i've had gripe about how the render output is Offset to
the right when rendering to file..
In case you haven't read..
Click a standard view to center your model on screen..
No prob... Nice and perfectly centered.
Render to file.
The model in the rendering will be offset to the right...
WHY??
Well.. got responses back concerning this..
Evidently.. SW INTENTIONALLY made it behave like this..
WHY???????
Now, you must first hide your feature manager.. then render.. then turn feature manager back on!
Umm... could someone please explain exactly how this is a productive enhancment???
Maybe, i'm not on the more clicks the merrier bandwagon..
But i really don't get how this helps productivity??
No.. My fingers don't need more excersize..
Who asked for this crap? What number was it on the elite top 10 list?
Get a grip SW.. More clicks does not mean more productive!
In case you haven't read..
Click a standard view to center your model on screen..
No prob... Nice and perfectly centered.
Render to file.
The model in the rendering will be offset to the right...
WHY??
Well.. got responses back concerning this..
Evidently.. SW INTENTIONALLY made it behave like this..
WHY???????
Now, you must first hide your feature manager.. then render.. then turn feature manager back on!
Umm... could someone please explain exactly how this is a productive enhancment???
Maybe, i'm not on the more clicks the merrier bandwagon..
But i really don't get how this helps productivity??
No.. My fingers don't need more excersize..
Who asked for this crap? What number was it on the elite top 10 list?
Get a grip SW.. More clicks does not mean more productive!
True.. So how does that make it faster and more productive???
Is setting up, & turning camera on & off for a render easier/faster than turning FM on & off?
Maybe i'm missing something with SW idea of an "enhancement" ??
But the way my simple mind works.. If the View is centered, the render is centered.. How complex is that?
It USED to be that way..
I'm sorry but having to turn more things on/off, or settign up camera's is NOT a solution and does NOT make for more productivity..
Maybe productivity is relative term?
To me.. Enhanced productivity is getting More finished product with fewer clicks(FM) and less setup(Cameras) which equates to more renders(product) in same time frame..
What is soo freakin hard to grasp about that concept?
Previously.. Click a std view like Iso.. Click render to file.. poof.. Worked perfect.. 2 clicks!!
Now.. Hide FM.. Click std view.. Click render to file.. Unhide FM.. 4 clicks..
So, how is clicking 4 things faster and easier than clicking 2 things??
When someone explains that to me i'll shut up...
Using special camera.. Even when it's included in part template.. Well.. It's more than 4 clicks..
No wonder Carpul tunnel is becoming more and more of a chronic problem..
Hard to swallow truth.. Clicking more buttons, etc per hour does NOT make you
more productive.. Whats next year.. Gonna have peeps hanging in the break room braggin oh i clicked 593,000 buttons today, dam i'm good....
SW: you really need to implement K.I.S.S....
more info..
The response i got about "the Fix" Explains how Now the area under FM is Always included.... where before '08 it was only included in prespective...
Why wasn't it made so Area under FM is never included... Seems to make sense to me at least.. So, i'm gathering that goofed up all the time is considered the fix for goofed up some of the time?
What's soo conceptually wrong about What you see is what you get?? (without having to hide this or switch to that camera...)
Anyhow.. just really dissapointed.. A few extra clicks here and there.. a few more things to setup & tweak may not take much more time individually.. but it really adds up fast to lot of wasted time..
We heard plenty about this problem and as Shadun said, we have this fixed now in 2009. The Camera views now display the actual rendered area of the SW window with a shaded aspect ratio (dashed line). This aspect ratio is controlled by the camera PM but also in the Render to file area of the interface.