I've been repairing some surfacing models, and I end up in
situations where a filled surface, boundary surface, and lofted
surface would probably all work equally well.
Are there situations where one feature is more desirable than the others?
Does one affect performance more than the others?
The one I understand the least is boundary surface. What makes this different from a lofted surface?
Sorry I'm not more specific, I'm just kind of looking for rough general guidelines.
Are there situations where one feature is more desirable than the others?
Does one affect performance more than the others?
The one I understand the least is boundary surface. What makes this different from a lofted surface?
Sorry I'm not more specific, I'm just kind of looking for rough general guidelines.
Fill does not give you near as much control as boundary, but it works well to fill areas with more than 4 edges. It's also great if you don't need your surface to be exact, you just need a smooth transition between other constrained surfaces.
Thus my general principle is that if it needs to be well controlled I use boundary, and if it just needs to look smooth, I use fill.