I'm trying to see how the mapping from Real View transfers to PV, but I'm running into an old annoyance. The default mapping in Real View and PhotoWorks cannot be rotated, or reoriented. This is most annoying when using a wood texture in that you cannot reorient the grain to run in the direction of the piece of woood you have. I'm guessing that the default mapping is a cube map. You can reorient and rotate all the other mapping options except this cube map. The work around is that you have to go and apply the texture to each face as a projection, making each face have it's own appearance assignment. Please give the cube map the same rotation abilities as the other mapping options.