Were you ever helped with this? I'd like to do the same.
Ditto on the HTC Vive for Solidworks. Is going to happen?
there is no direct support from solidworks.
I did it by converting the SW file to .fbx with simlab fbx exporter.
then viewing it in VR with Unity and a solidworks template.
There is a program called Miindesk, which is a plug-in for Rhino. "Explore your 3D CAD projects in virtual reality using HTC Vive or Oculus Rift and Mindesk plug-in available on your preferred CAD software." It is just an Alpha release, and they don't even give projected pricing. Their web page seems to indicate they have an interest in developing plug-ins for other CAD software.
Also, the idea of interacting with CAD design software using a 3D pointer has been researched for well over a decade. I tend to think that if it were really a killer app, it would be available now. Perhaps it is proving more difficult to do than it might appear.
Personally, I suspect that it would take a sense of touch to enable this sort of functionality to work well. But, at least on the small scale, force-feedback has been available for a long time, at a fairly low cost at under $300. Search for the Falcon by Novint. But, their web site is down for the moment (is the company still active?). Their product never was able to work in any established CAD package.
Another source for force-feedback is Geomagic, but their pricing is in the category of "call us for a quote". And like the Falcon, really only is useful in their own software, or some medical high-end medical apps. They provide an API, but I suspect that SolidWorks does not provide the necessary information to the system to permit the ability to touch an manipulate objects.
I've done this recently using DF's suggestion, and I've mostly just expanded on the Unity side of it to build an interface, and work on the environment and lighting. There are some nuances to the OBJ exporter which you have to get to grips with if you're wanting to apply textures to meshes in Unity, but otherwise it's exactly as described in the blog, and very powerful.
This method definitely works if you have the time to spend on it - TOP-TEC Virtual Reality Showroom Demo - YouTube
Thanks Shaodun, that's excellent news.
I'm really hoping the XR Toolkit can address some of the difficulties with exporting for VR, and help streamline the process.