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Modifying part geometry in Assembly Motion?

Question asked by Bradley Grzesiak on Jul 7, 2008
Latest reply on Jul 7, 2008 by Bradley Grzesiak
The basic premise of what I'm trying to do is this: Create an animation of a machine excavating soil.

I'm not going to bother with simulating the particle dynamics involved... I'm quite sure that such an effort would be exhausting, if even possible in SW. What I'd like to do is simulate a "trench" growing in length as a machine passes over it. Normally, I'd just make two parts (a slotted ground and a slab fitting inside the slot) and have the distance mate between them increase through time. That won't work once textures are added, since it will seem a whole slab of material is moving.

Any ideas? Is this even possible?