I have 6 cavity holes made from an assembly mate. When I print out my parts in PLA the fit is too tight. How can I adjust the cavity hole, extra to the diameter of the cavity?
Direct Edit feature, Face Move > Offset might be a simple 'temporary' solution
By increasing the tolerance to 0.05 cm I get an error
with out seeing what the geometry looks like? I do not why it is giving you the error. remember all faces of solid are interrelated and will have an effect on each other. Best, Jason
Thank you. In case you have a moment here are the files.
I assume these are the faces you are trying to move? after a certain distance it starts intersecting the holes.
I am trying to increase the diameter of the holes. Right now the pin and holes fit perfectly but in real life the plastic prints have slight difference in size.
also, the hidden tree elements should not be revealed.
here are updated files without hidden tree items
looks like the holes faces will offset bigger.
how about the back side of "servo_winchDrumDisk_v2b.SLDPRT"
yeah, it works on those holes
where are you clicking?
I still cant make the hole bigger, only smaller
finally got it. to make the hole bigger I had to check flip direction and the size is the amount I want to increase. Not the overall diameter.
Sung, here are some modeling details you might not know about;
file ...v2b; you have mutable bodies 1) see these 'edges' 2)edit feature Boss-Extrude2 3)select Merge result.
file... Assm1; the part origins (green arrow) are not coincident with the assembly origin to fix (red arrow)
1) In an existing assembly, click Insert Components Insert > Component > Existing Part/Assembly.
2) Select a part or assembly from the list, or click Browse to open an existing document.
3) Do one of the following: Click in the graphics area to place the component, or click green check mark to place the component origin coincident with the assembly origin.
I see, when you say "mutable bodies", did you mean "multiple bodies"?
Yes multiple bodies; Right Click (right click over everything and it will give you some sort of options) over the file name in 'feature tree' go to Hidden tree items to show Solid Bodies and Surface Bodies folders.
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