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Sweep to generate airplane fuselage shape

Question asked by Rick McWilliams on May 8, 2008
Latest reply on Jul 9, 2008 by Daniel Frolka
The attached conceptual airplane fuselage uses a loft with several sections and 4 guide curves. The sections are scketches made with lines, arcs and splines. The shape seems to depend on artistic arrangement of connectors for the loft. I am concerned that this is a non-precison and probably asymmetric geometry.

I would like to define the fuselage using a sweep. The section would be defined as a spline. I would like to have the section change width with the left and right guide curves and height with the top and bottom guide curves. That means that I want the shape to scale in X independently of Y direction. How can I make a sketch that will have this property?

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