I cant set SW to start the rendering were I want it to start.
I have a 2 sec. animation, calculated with Cosmos, @ 200 frames / sec.
I need to use 4 cameras in different angels to get it as I want. But all cameras don't need to cover the whole sequence.
If I set the start-time to 1.455, the rendering starts at 0.000 anyway.
There is a option, but it does not work as supposed to.
Any workarounds for this?
Also I cant find a way to make changes in Photoworks-appearances without having to recalculate the entire animation.
I have a 2 sec. animation, calculated with Cosmos, @ 200 frames / sec.
I need to use 4 cameras in different angels to get it as I want. But all cameras don't need to cover the whole sequence.
If I set the start-time to 1.455, the rendering starts at 0.000 anyway.
There is a option, but it does not work as supposed to.
Any workarounds for this?
Also I cant find a way to make changes in Photoworks-appearances without having to recalculate the entire animation.
It is not the visuality of the material that seems to be the problem.
That is calculated by Photoworks anyway as it rendering the scenes to my image-sequence, it is the paths for the bodies movement that has to be recalculated by Cosmosworks.
This is a much heavier task time-wise (and also a "single-core" task), than taking out the frames in Photoworks. And this seems to be needed even if no physical properties have been changed, only visual!
If other people also have the same problem, it must a bug, or mistake in the programming.
As the physical simulations comes out somewhat different, this is really a pain.