Why don't we get the option to rotate a texture if we go with the default "Automatic" texture mapping option. If you apply a texture outside of PW or Real View, you get the chance to rotate it, why restrict Real View and PhotoWorks? I'm guessing that "Automatic" uses a cubic mapping methodology. Why isn't "Cubic" a choice in the drop downs of mapping choices? I need to apply a brush texture, but none of the mapping choices work for all sides of my part. Cubic is almost there, just 90 degrees out of whack. Give us a rotate slider for the "Automatic" mapping please.