Hi guys, so I've uploaded this simple part. Did I use too many planes making it? How would you do it more "elegantly"? Uploaded is a screenshot of the extra planes and the model itself.
Just sect of a face to sketch off no need for planes, also you can use the convert entities function to save you creating a sketch .
Use draft and either merge or unmerge the extrude.
Mark (SolidWorks 2016 sp3)
I don't really understand what you did. Can you go into a bit more details perhaps? And your part doesn't really look like mine. Did you use extruded boss with an angle?
Rather than sketch up to a plane just start a sketch on a face then extrude and use the draft (to set angle).
I didn't use your example I just made my own up.
What I should have also said is if you don't know the draft angle then a loft would be the way to go, in this case you would need a plane to sketch on.
Valeriya Volkov wrote: I don't really understand what you did. Can you go into a bit more details perhaps? And your part doesn't really look like mine. Did you use extruded boss with an angle?
Valeriya Volkov wrote:
As Mark said, if you know the draft angle then all your Lofts could have been created with simple Extrudes, so you wouldn't have needed the added planes. If you don't know the draft angle, then I don't know of a better way than what you did.
There are certain things and ways that are wrong but there's seldom a single correct way.
It all depends on what's important, what information you have, what has to be easily adjustable or what do you expect that needs to be adjustable.
Consider that drawing a hollow cilinder can be done in more then half a dozen ways. (extrude, extrude boss + extruded cut, shell , sweep, revolve, weldment, routing, etc)
Planes - IMO - you can't have too many planes - my part templates have start with a minimum of 8, that's before I even start a sketch.
Agreed with Peter - there are so many different ways to approach any project, how many of us started a project only to find out we didn't think it through good enough and it was quicker starting all over again?
Design Intent can be a tough learning curve.
Too many notes...
Amadeus - 4decaca Movie Quotes - YouTube
You really can't have too many planes but that's a preference of yours. If you like planes and want to adjust stuff by a global dimension, go for it. In the end, you should be able to set this in front of another user and ask them to update the model.
I agree, planes are nice to a point. but I try to avoid them if I can.
in your scenario you could have easily made extrudes on extrudes or extrude "from" function
Yea but I want to make the Loft after the other square sketch is already drawn per to the dimensions I want it to be in its intended plane. If I extrude from the sketch plane, I need to know my "draft angle". So, the only option really is to sketch the plane ahead of time.
@ John Stoltzfus -
True. This is what I'm mainly taking from seeing all the replies.
with the from condition you can sketch on one plane and project it X amount of distance away from that plane before the extrude starts, so you can actually extrude the top stack before your loft, then loft between the 2 bodies to merge them
Having a little or a lot of planes isn't near as important as designing an assembly and being able to delete any part in the assembly and having "No Errors" show up - just my 2 cents
If I was reviewing this (or any) model, I would be far less concerned about the planes and more concerned about the design intent. If the construction reflects the function and/or construction of the part, that is far better than trying to minimize the number of features.
Planes are a near-zero burden on part regeneration. No concern about that.
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