I am trying to test a specific rendering scenario (in Render Tools) when using the mirror appearance (under "Glass" in materials). I've applied the "Mirror" appearance to a flat surface and a concave surface. So, in reality, the flat surface would act as a standard mirror, and the concave surface would act as a magnifying mirror. When I'm applying these materials to their respective surfaces, will the final render take note of the concave surface and make the concave surface act as a magnifying mirror? Or does it ignore the concavity entirely?
I've attached the SLDPRT file for reference, as well as a sample render of how the different surface mirrors react to that particular scene ("Traffic Lights").