Don't have a direct answer for you but this is how I would approach.
Your renders are driven by your Scene. Background & Environment.
I would Edit the Scene and change.
If you are looking bright & glossy I would use Reflective Black Floor (edit the background colour from black to grey)
I would use Studio Room for the Environment
Are you using Bloom? There looks to have a fair around coming from around the light. It looks good with the roof reflection. You may need to back it off a little.
The same for the render brightness and or additional lights. Rotate the environment and adjust the render/ background brightness and/ or If you are using additional lights you may need to back off their brightness
Thanks for the info!
I'll have a mess around with it today and see what happens!
Brent... I'm late to this with a example (btw, I have a mud room in my home layout which is basically this size),.... but what Michael Lord is say'n is about what I'm showing... looks like you have some lights on and you should have a environment (since you have a open window).. and the mist.. like Mike said.. do you have bloom on?... anyhow, showing your scene scene shot (what's being used as I show below)... you start basic.. then add as you need..
mudrm-zxys.zip 785.5 KB
Incredible work Paul!
I'll download the file you have provided and see if I can match it.
Thanks a bunch!
I just tried to download your file but it did not work for some reason.
Is there anyway you could screen shot the scene lighting info for me?