2 Replies Latest reply on Jan 29, 2016 12:28 PM by Chris Dordoni

    Exporting solidworks model to 3ds max with lower poly count.

    Peter Kniep

      Hello everyone, I am trying export a solidworks model which is eventually going to be rendered into a "gaming" type software. We are trying to export the file in solidworks (likely step format) and then import into 3ds Max software. From there it needs to be under a 40,000 polygon count to be imported into a design software engine. Is there a direct way to simplify some of the detail in solidworks to be more a shell than a highly detailed assembly when exported?

        • Re: Exporting solidworks model to 3ds max with lower poly count.
          Bjorn Hulman

          Hi Peter,

           

          I did a bit of work many years ago going from solidworks to 3DS Max to the unreal engine. Back then I found that optimising poly counts was best done in 3DS Max. That said, if you export as STL from SolidWorks, you can tweek the export resolution to begin with. However if you push it to far you'll end up with some poor results, 3DS Max will let you optomise the polygons far better. The exact export settings from SolidWorks I found to be dependant on the complexity of the model.

           

          In short, don't spend too much time on the SolidWorks export and concentrate your efforts in 3DS Max, it's tools are far more advanced for that type of work.

           

          However, if your models have a lot of internal detail you don't require, you may wish to run the defeature command first, create a simplified model, then export that.

          • Re: Exporting solidworks model to 3ds max with lower poly count.
            Chris Dordoni

            You could have a look at the trial of Moi3d. While I have not used it myself, I'm aware that many people are using it to get good meshes from nurbs.

             

            Moi3d won't take a SolidWorks file directly, so you would need to use STP. Its developed by the same person that originally coded Rhino way back ... According to comments on the Moi forum, its mesher is better than Rhino's.