Hi all, I have created a longboard with two trucks for the wheels. Wish to run a quick simulation on it as a simple supported beam (like in the pic); a fixed hinge on the left side, and a roller/slider on the right.
Fixed hinge is working fine, but I'm having some trouble with the other support. "On cylindrical faces" will constrain the cylindrical face in the horizontal direction too, and I don't want that! Also, I tried using reference geometry, but it seems it constrains my geometry in the rotation also (see simulation picture).
Is there any tips/tricks on how to set up this cylindrical face as a hinged roller? Thanks!
btw: the trucks are rigid
Hi,
You can achieve that effect using a Remote Displacement (third option in the Remote Load PropertyManager). You may need to define a local coordinate system at the center of the pivot location - it's usually easier to define a remote displacement with a conveniently located local coordinate system.
For the definition of the Remote Displacement, you would just fix 2 rotations and 2 translations.
Julien