Using SW 2016 SP1.0, my view selector has become quite zoomed out. It's not consistent, but is still too small on every part I've opened. On some parts, it's so small that selecting a view from it is impossible. Screenshot attached. Any ideas?
The issue has resolved itself for the time being. Unfortunately, no idea as to why this was happening. No settings were changed.
I've had this issue come up as well and I'm using 2016 SP 3.0.
When it happened to me I was working on a rendered exploded view with cameras and then when I switched to an isometric view using the view cube it did the same as above but worse (even smaller).
I think this is a bug, but not sure how to replicate it.
I figured out how to resolve my issue - perspective settings was affecting view cube as well, even when not in perspective mode. Changing perspective settings to 3 resolved the issue.
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