How to rotate
How to translate
Probably the simplest would be to orient the model the way you want it, then hit your Spacebar to bring up the Orientation dialog box and choose the "Update Standard Views" icon.
To make it a permanent change, if I understand you correctly, you must roll back your features to the initial sketch.
Then change the sketch plane to the desired plane.
Then you have to make adjustments to the remaining features according to what they need to work with this change.
I have done this quite a few times. If you use relations dominantly it is not much work to repair the features after you change the orientation. Most only need dangling dimensions fixed.
The key to modeling is using your sketch relations in a manner that makes them independent of other prior features.
I thought of that too, but since the model is at such at an odd angle I suspect it's an imported body, in which case it might not be possible to edit the sketch that created it. And the fix I suggested will be permanent.
Glenn you are right about that; if it is imported your options go way down.
I assumed he created the model.
I have done move\rotate on imported models to accomplish this but man is it a pain!
I'm almost hesitant to comment on this since I have forgotten most of what I learned in my physics classes from 45 years ago but I believe what Arif is showing there is the centroid for the moment of inertia. You can rotate the part (move copy body or re-sketch) till the cows come home and it's relationship to the part is not going to change. From the .JPG The base of the part is horizontal to the part origin x. Origin in the left lower corner
If for some odd reason this is important you can rotate the part to where the angle between principal axes and part axes = 0.00 deg.
You can also right-click, then select "Set current view as...", select the view you want. Rename the 3 default view names.
Value commutative Required moment of inertia
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