Is it possible to use Animator to animate between 5 different configs?
I have a situation where I have 5 configs (Down, Up-1, Up-2, Up-3, Up-4) and I would like to animate from Down to Up-4 with pauses at Up-1, 2 and 3.
Is this possible? How?
Muggs
The big downside to this is that if you have, for example, a pneumatic cylinder that has a retracted and extended config, and you want to switch between states, using the hide/show on two instances results in an instantaneous state change, not a true animation of the extension or retraction. Considering that you are trying to do a 'motion study' with semi-accurate timing on various operations, it is best to animate the mate that drives the extension of the cylinder. But to do that, you have to dissolve the sub-assembly (unless I am missing something), which is another huge nuisance. This can make your list of animation items very long and therefore very cumbersome to work with since you basically end up with a huge assembly that is one level deep (no or few sub-assemblies). I've used folders to act as a kind of sub-assembly to help control the organization of components and mates in the timeline, but you can only create one level of folders this way (no folders within folders).Mark Kaiser wrote:
If what you're wanting to do is show each of the configurations at different times, yes, you can do this.
Brief description...
Build an assembly with the part, but insert it the same number of times that you have configurations you want to show. Animator will allow you to make the parts transparent, and you can set this up individually and by time (have one visible, the rest transparent, then change which are transparent/visible). Another way to make the parts appear/dissapear is to have them move in and out of the viewing area you are using. You can have pauses, this will just be times when no parts are moving or changing display states.
I don't think you can control which config is showing using Animator.
Hopefully this helps.
I have plenty of experience, which is how I know you've probably never used them in an animation. Besides, what is there to review? Half a page in the help system, with nothing relating to animation. You could have told me more about them than SW help does in the time it took you to type the above. The only conceivable way to use them would be to suppress or delete one or more sub-assembly mates and replace them with a top-level assembly mate to act as the driver, or go without the mate. leaving a degree of freedom and keyframe position of one or more components. A flexible assembly cannot be edited in place, meaning you can't do anything with the mates of the subassembly. Even if they were editable within the context of the top assy, the sub-assembly mates can't be animated anyway.Mark Kaiser wrote:
Jay,
In response to
"Considering that you are trying to do a 'motion study' with semi-accurate timing on various operations, it is best to animate the mate that drives the extension of the cylinder. But to do that, you have to dissolve the sub-assembly (unless I am missing something), which is another huge nuisance."
You don't have to dissolve a sub-assembly in a final assembly to get motion from it. You need to make the sub-assembly flexible in its properies.
If you don't have any experience with flexible sub-assemblies, you may want to review them for you robot.
What do you mean by 'too huge'? What happens?Lin Shaodun wrote:
Very good work around,,, only issue is the assembly can not be too huge...Mark Kaiser wrote:
You can still use my first suggestion, just insert your current assembly into a new assembly 5 times, have all 5 different configurations shown, and use Animator to control visibility of the configurations at different time points.
Brief description...
Build an assembly with the part, but insert it the same number of times that you have configurations you want to show. Animator will allow you to make the parts transparent, and you can set this up individually and by time (have one visible, the rest transparent, then change which are transparent/visible). Another way to make the parts appear/dissapear is to have them move in and out of the viewing area you are using. You can have pauses, this will just be times when no parts are moving or changing display states.
I don't think you can control which config is showing using Animator.
Hopefully this helps.