I have case to create wireframe like this to add surface my product.
How to created using Solidworks?? i has try with save to STL, then open this file.
Any suggest for this case?? Thank you
That looks like an STL surface to me too. What problem did you experience with this method? Did you try to import the stl as a solid rather than graphics body? You may have run into a problem of too many faces. If so, I think you'd need to open the stl in some other CAD program that can handle more surfaces and then export a solid back out to a neutral format that SW can open.
Another option would be to divide the part up into multiple simpler bodies and save each one out to a separate stl. Then import each piece as a solid body and re-assemble them to form the original part again.
I need to rendering combination with like wireframe, if i using assembly part so large file and long to open STL file.
I think, if Solidworks can combine this case very great to experience. Thank you
Sudikin, unfortunately I don't know of any other way to get that effect. Maybe someone else has another software package that can handle STL files better and could take your stl output and convert it back into a solid.
Thank you for your explore, i using third party (3ds Max) can help for this case.
..maybe in photoview ?
.. there are a few materials which may get close...
The Foundry Asset Sharing: Planet Atmosphere
The Foundry Asset Sharing: LED Array
The Foundry Asset Sharing: green glow
Thank you for your suggest, but my fokus not glossy surface however line like as wireframe.
The wireframe is the triangulation of the geometry. This image you show as an example was created in SW Visualize which shows (converts) the geometry as triangles. If you brought your SW geometry into a number of programs, 3D Studio, Maya, Lightwave, Modo the wireframe would show and be renderable like the sample image you show.
There is no way that I know for SW/PV360 to show/render the triangle wireframe (contours) but they do exist in the file.
If the file (with the triangulation) could be brought back into SW as a solid then I think you could render those lines with the contour rendering option.
That won't work. All files rendered in PV360 are converted from SolidWorks as triangles. So, currently every file being rendered is already triangulated by PV360. The contour option is specifically set not to show the triangle contours and look more like shaded with edges that you would see in SW OpenGL. You might see some "stray" triangle contours here and there but it wouldn't be consistent. The contour mode could be set so all the triangles show but SW/PV360 doesn't give the user control to make those adjustments. You can find those adjustments in Modo.
I think your only hope of being able to do this with PV360 is creating a material in Modo that shows the triangles. But that may not even work. I'd have to try it to know for sure.
I just verified that my method would theoretically work. Here is a part I modeled just now:
Then I saved it as an STL. Then I imported the STL as a solid body, and it came in like this:
Then I rendered it with contour rendering on (green line color) and it gave me this:
The files are attached for your reference.
Cool, great work. Thanks for sharing
Nice work Jamil. I stand corrected
If that was a native SW file and you opened it in Modo it would look similar to that. That's also the way it converts into PV. Normally PV won't show those contours but the STL is an exception as you have shown.
I don't work with STL files to often but when I have it seems that a file that has any complexity it terribly slow to work with. I wonder how it would work with a "full" model?
Yes you are right it doesn't work well with complicated models. There is even some cutoff point where SW refuses to open the file as a solid, it says there are too many surfaces. Also there is a limit to how coarse the triangulation can be, I guess because normally you wouldn't want it super coarse. I suppose to get around that issue you could scale the model down, then save as an STL (so the triangles will be bigger relative to the model size). Then import the STL and scale it back up.
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