I am trying to apply the "diamond hole mesh" as a surface finish on my part but it would seem that I am missing the p2m file.
Can somebody tell me where I can download it?
All you need is a jpeg file, do a googles image search and save it then drop it on your part face, the only issue you'll run into is the pixels, so you may need to look for pictures that works for your application....
When I created my first decal, I felt the instructions out there were sparse or dated to old SW implementations.
After you find your image file (I'm assuming you're asking for what I refer to as expanded metal, but the following blather applies to any image content), you must use it to create your decal file: the p2m file (it's p2d in my 2015 SW).
To create a new decal:
In any part (it doesn't have to be the destination part to build the a decal), click the Appearances tab above the history tree and then click Decals at the top of that tab (see Decal1.jpg).
Right-click in the space below "Open Decal Library" and select the only menu choice "Add new decal". This will load what's shown in decal2.jpg.
Click Browse and navigate to your image file.
You'll be returned to here and then select Save Decal.
Navigate to the Decals folder specified in your System Options>File Locations (doing this allows it to display with the others and that's allows you to drag 'n drop it onto your part's faces).
If you don't select that same folder, SW will squawk at you with a yes/no dialog and text that doesn't quite match the context of the task.
This Save Decal step is what creates the p2m (p2d) file that's the actual decal file that does the drag/drop/display.
You only need to perform these steps once for any decal (until its content changes).
An aside: Here, we save our decals to a common folder in a share, so once created, every decal is available to everyone (instead of the OOTB C: drive path which limits the decal's access to its creator).
An aside II: Remember to View>Decals, else it's no-see-um.
I hope this helps.
Kevin - now all you need to do is have your part and windows explorer open, find the picture file and drop and drag right on the face, no need to save anything. You will need to make changes to the mapping, and you do that by right clicking the face and editing the appearances..
Thank you for the update.
I haven't created a decal in quite a while, but I remember when I first did, SW help wasn't and most of the search hits had dated procedures, so the above was the method I used.
That's correct used to be a big PITA - I was getting desperate one day and just gave it a try and wow it actually worked....
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