hello
i would like to start a thread with pictures of what people use solidworks for, just for general interest.
what do people think? heres one from me.
hello
i would like to start a thread with pictures of what people use solidworks for, just for general interest.
what do people think? heres one from me.
Hello all, back at it with more Pizza units.
The BIG difference to the one I posted (on page 129 - May 2018) is that this one is designed to be built by robotic panel benders (Salvagnini) and Robot presses (Amada) with an odd bend, here and there, made by a "human" brake operator by hand.
While the unit shown on page 129 has about 80+ parts, this one has only 30, thinner gauge, less welding, etc... thus it goes to our "budget" line (if you can call it that).
The panels are highly complicated in the number of bends, angles and so forth that would require multiple setups on a manual press brake, but of course a robot can do in seconds.
It is actually quite a challenge to design that way because you have to think (picture it in your mind) how the robot would move...
Sometimes it throws you for a loop, requiring a complete redesign of the part you just made, because of how it affects other parts in the assembly based on what you can and cannot do with the robot.
All in all a 2 week job in a rush for an upcoming show.
Here is the beauty shot, with the older, more expensive line pizza unit on the left:
And then, the testing and changes begin.... ARGHHHH!
Adrian Crisci - Lot of awesomeness in that project, would love to see the robot bend the main pc, bet it's pretty exciting to see it come together... Great Job
Wojciech,
In my experience springs do not expand and contract as one would like, but there is a work around.
You make multiple configurations (for each length) of the central helix portion and keep turns constant, all you change is the overall length of the helix which will change the pitch.
I tried linking the length of the helix to the model through a 3D variable sketch between the centers or the attachment points, but it does not workout well. Once you move the attachment points you need to rebuild the model to change the length of the sketch, which would drive the helix length .... but often, one of the mate relationships will fail... requiring re-mating.
So having multiple configurations is often the best:
Richard Ahlgrim wrote:
Nice. I have always wished I worked on things that I could go out and see in public once completed.
Designing subsea pipeline connectors for most of my career, all my best work is at the bottom of the ocean somewhere.
Still......it's better than working on ships & finding them at the bottom of the Ocean
Hey you guys,.. this is possible using mates in a assembly.. Christian Chu made a sweet tool here...
Wojciech Paterski wrote:
very nice:)
Is this a flexible assembly - will springs expand/contract etc ?
Are those rubbers on pedals with decals, or cut extruded grooves ?
Hi Wojciech,
No the assembly is fixed. The overall truck has far too many individual assemblies that would actually move in real life but in doing so it would just simply bog down SW too much in the end. Besides, who's really ever gonna want to move the pedals anyhow? There are some that I am going to have set flexible just for differences in appearances but these are very few. Instead I've tried very hard to concentrate on trying to get overall detail correct as best I can, so to answer you other question, the rubber seals for the hydraulics are actually ribbed, a realistic 3D representation.
Dave.
Wojciech Paterski wrote:
I know that springs aren't very user/modification friendly but was just asking if they would adjust 'somehow' (rebuild/config/etc) when assembly moves.
Springs can actually be designed to be adaptive within a model and keep their mates just fine. But there is a process to it. I actually used such a feature for all of the valve springs on the V12 that I modelled.
Dave.
Hi
Shell Debricking in steel making plant