Considering Modeler API, what is the more efficient way to build a faceted BREP body ?
Input: ( ( (x, y, z), (x, y, z), (x, y, z) ), ( (x, y, z), (x, y, z), (x, y, z) ), ...)
() is shell, () is face, () is point
Output: solid or sheet body
The main problem is each API call has a relatively expensive time cost in ms.
So create each point for each face for each shell can take a very long time.