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Create faceted BREP body

Question asked by Alexandre Gragnano on Jun 14, 2018

Considering Modeler API, what is the more efficient way to build a faceted BREP body ?

 

Input: ( ( (x, y, z), (x, y, z), (x, y, z) ), ( (x, y, z), (x, y, z), (x, y, z) ), ...)

() is shell, () is face, () is point

Output: solid or sheet body

 

The main problem is each API call has a relatively expensive time cost in ms.

So create each point for each face for each shell can take a very long time.

 

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