3 Replies Latest reply on Mar 28, 2015 12:44 PM by Mark Biasotti

    A question on surfacing

    Christopher Harmon


      I am attempting to create a boat in solid works.  I have created all of the boat lines (See pictures) and now I need to make it a 3D model.  Before, I attempted to loft every single section of the boat and I could not get the lofts to line up correctly, creating many zero thickness errors.  The goal is to acheive a solid model without any cracks that I could run a flow test on.  I am not experienced at all with surfacing and was referred here from my previous thread: https://forum.solidworks.com/inbox?objectType=2&objectID=487400

      What would you suggest that I do?


      Thank you for your assistance.   












        • Re: A question on surfacing
          Ingvar Magnusson

          Uploading the part file would be a good start. Btw I could not get to the previous thread.

          • Re: A question on surfacing
            Roland Schwarz

            I'd wager you're trying to loft too much at once.  There are many discrete contours that probably should be separate lofts.

            • Re: A question on surfacing
              Mark Biasotti

              The Boundary surface would be a better choice than Loft, because mathematically it can handle a greater number efficiently and more accurately of 1st and 2nd direction curves than can Loft.  Lofting for marine design is kinda "old-school" and more modern techniques of creating boundary patches with 1st and 2nd direction curves will produce better results. This is especially true because of the "Keel-lines" that it looks like your design has; you want to model these as explicit boundaries (i.e. model to them.)  SDS (sub-divisional modeling) produces excellent results on shapes like these especially where the style edges of the water lines fade. you can go to npowersoftware and download a demo version of PowerSurfacing to try this out if you prefer.