Is there anyway to rotate a plane origin around its own point?
Not sure why, its still the same plane.
Your are right Tony, I think I asked the question wrong, what I needed to do is to rotate the Plane Origin around its own point.
See this thread to see if it answers your question.
Rotate a sketch plane
The information in that thread answers most users questions when they ask about rotating planes. You can't rotate the plane, but you can rotate the sketch orientation on a plane using the tool talked about in that thread. For future reference, I found it by just searching for "rotate plane" in the forum.
If you are looking to rotate a plane for a different reason, please be specific as to why you want to rotate the plane and perhaps people can help.
Thank you for your reply Jim,
This a about a part I was drawing and I got to the part that I needed a Plane tangent to the surface but I couldnt get it to work. I tried on SW2012 and SW2013 but both gave my the same wrong Plane
here is my original post with the Part files.
creating plane on slanted surface
Thank you again
See my reply in that thread that I just added for how it figures out the orientation of that tangent plane.
In addition to the Modify Sketch command referenced in the other thread I mentioned, there is also another command to re-orient a sketch plane which is Align Grid/Origin as documented in this topic:
2012 SOLIDWORKS Help - Align Grid/Origin PropertyManager
This command let's you use references to rotate the plane which is more what you want in this case.
I was able to use that command to re-align the coordinate system of a new sketch created on the angled plane in your part. However, the command only seems to take model edges as input to define the x or y axis. Since your model has no linear model edges aligned to the global x or y coordinates, to get it to work I had to temporarily make a separate surface or solid that had such an edge to use as a reference. You could either temporarily make one and then delete it or just make an extruded surface that you use the edges of for reference and just hide it when you don't need it. That way, it doesn't affect your solid in any way and you don't have to deal with another solid body around affecting mass properties, etc.
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