Can you manipulate the origin in SW14? The minor problem is on import. The 3D model never comes in at 0,0,0. That I deal with by creating new front, top and right plane. The major problem is on export. The mo model exported isn't on the files origin. A plus on manipulating the origin would be for our 3D printer program (slic3r). I have had to redraw model for printing in order to turn X in the right direction. Any help is appreciated.