How do you get a surface texture to not have "edges" within a surface that I am trying to cover with that texure? Texture was scanned in. Glenn J.
PS Scaned texture added.
The texture gets tiled (repeated). That's normal. If you don't want to see the seams you need to create a tilable texture. I'm not sure what your texture looks like? Have you tried the moldtech appearances included with SW? If the surface your applying the texture to and the texture are complex then you will have seems. No way around that in SW.
can you post your model
Posted file BL515113
I repaired two of the top indented surfaces. does this help?
Not really. What I am asking about is that when I apply a surface texture from a scanned in Mold-Tech plate and apply it to my surfaces, it is applied in block like units not as a single surface texture that flows across a single or multiple surfaces. I will attached my scans for you.
Rob, Thank you. I was hoping for a fix, but there is none yet from what you are saying. And what you're saying makes sense.
Asuming your texture has some sort of pattern and the shape is more complex there is only way to work around this. You'd have to screen shoot your surface from a normal view. Bring the screen shot into a photo editor. Use the photo editor to create your texture pattern so the pattern is correct (seams align) based on the surface shape showing in your screen shot. Save the image you created. Then use that image as a decal for your surface. This won't work 100% correct every time but it should get you most of the way there. The more complex the surface(s) the more prone to errors it will be.
The only real fix would be for SW to give the user the ability to "unwrap" the complex surface(s) to a flat pattern, apply the texture and then roll that surface back up. A feature like this is common in poly modelers (modo, maya, etc) but not in the CAD world.
Retrieving data ...