Whats the best way of changing the position of a robot if you only have a step file of it? Is it to use the move bodies feature?
To protect the products business secrets all suppliers and clients usually just provide STEP files, and those STEP files simplified by them before it released to customers.
So usually, the STEP files (from suppliers/clients) information so simple, just lots of features there, no parts.
No chance for customers to touch that parts contains some useful information from suppliers and clients.
Philip Prendeville wrote: This one?
Philip Prendeville wrote:
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Simon Yang wrote:...., and those STEP files .So usually, the STEP files (from suppliers/clients) information so simple, just lots of features there, no parts.No chance for customers to touch that parts contains some useful information from suppliers and clients.
Simon Yang wrote:
...., and those STEP files .
I didn't just fall off the turnip truck.
I know what a STEP file is. I've been doing this for 25+ years.
You have this exactly wrong - No features in a STEP file, Just parts (surface or solid bodies and maybe a bit more).
I reverse engineer stuff from crippled files all the time?
I still don't understand what weldments or any of the rest of this has to do with moving parts (from a STEP file).
I'ts still there, but not if you reply from your Inbox. I included that information at How can I attach a file to a forum post?
Yeah, got it.
I have even given this tip to others, but got frustrated by all this talk about "weldments" and was on my way out the door.
J. Mather wrote: Yeah, got it. I have even given this tip to others, but got frustrated by all this talk about "weldments" and was on my way out the door.
J. Mather wrote:
I decided to stay out of that one and let you and Josh handle it.
OP linked to a 3D Interconnect file.
Did I see someone post here recently how to break the link to the STEP without having to close, disable 3D Interconnect and then reopen?
Turn off 3D Interconnect before opening the step.
If it opens as multi-body the push out to individual components and assembly.
Add assembly constraints.
Go to Motion Study if desired.
No need for Weldments.
(Unless you are building a welding robot that you want to simulate in action.)
Above is one typical purchased electric equipment.
Look the feature tree, no parts only features.
Simon Yang wrote: Above is one typical purchased electric equipment.Look the feature tree, no parts only features.
Yes, there are no "parts" because it is itself a "part". There are multiple bodies. Each body has a corresponding feature in the tree, but there is no intelligence to the features.
However, as has been mentioned, there is zero reason to add the weldment feature. Move/copy bodies is available whether or not you have a weldment feature added.
Thanks for your correction. Good!
There is a terminology issue. Get used to thinking with weldment and forgot the most basic way.
Where did you go?
I could work from your previous 3D Connect sldprt, but I would much prefer the original stp file as it would make this all very easy to demonstrate in a video.
Attached the Step file which I downloaded from the Kuka website.
You can also check the option below.
The imported structure depends anyway on the structure of the native 3D model.
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